This year I have decided to take my presentations to the next level.
This year I have made a short 18:10 film with audio commentary and backing music. the reasoning being this is to further my skills and identify new ways to approach presentations of my material. The film consists of my project journey as a whole but also in a condensed version as is expected in a max 20 minute presentation.
It goes into research, conception, development, creation, implementation, testing and analyses. I left the theories of my conclusions out purposefully so the lecturers had something to ask me at the end - showing that if they are aware I did not cover it and also just to see if I peaked their interest.
What I did not cover in length was the outside project work and only mentioned a few in passing, these however were one of my greatest research chances of this year. I delved into different areas of audio design rather than just film sound effects which I chose because it is a weakness of mine and it is my last year here. This is when I get to do what ever I want.
Also one last thing I did not mention in the presentation is the future because im so unsure about it all. My experience kees growing but I still feel I need training in music thoery and composition - I have checked the musical universities and I do not quite reach the entry level yet, or worse Im too late to apply.
Planning for a future you are so uncenrtain about is hard, I have no doubt though it will be an interesting one.
Tuesday, 11 May 2010
Sunday, 9 May 2010
Reflective part 4
Heylo again
The tests continued on the 15th march and as such it was intended after that test the video would be altered to factor in the results of the blinking and emotional responses to create another Version, one which I knew the outcome would be before I tested it then by testing that I would get clear evidence If I had learned how to manipulate sound effects to change the viewers perception.
However the intial tests failed and so it had to be rebooked 2 weeks later in which only 2 films were tester and the video footage was unusable. The questionnaire results however were still of value and I did use them to change the next questionnaire again to improve it and also pulle dout some jusdgements about the test already which was that the hypereal testers were similarly opinionated to the realism testers but more diverse in there answers and mulitple choices, asnwering more than once per question usually.
The test was thought over again and it was decided to go to the backup plan which was whitespace mac testign which turned otu to be the best option in the end with clear video footage. I used the same headphones and mac in every test making sure i had as few variables as could be but missed an important one which was one tester was ill, the test results for that tester were very different - which proved in his state of illness he blinked more than the healthy subjects.
This test was analysed later on and data like blink times, mouth movements, eyebrow raises etc for later review as this part of the test is only about blinking. The results were graphed and put into visual form to easily understand.
This was then matched with the questionaire results which did not show the same cohesion at the hyperreal side of the scale but showed a different side. This result showed that th eminimalsit style had very definitive results on the views of the testers where as it became very undefinied between testers what their views where on it. Overall it seems that consciously more sound effects than less gave a wider scope of interpretation to that particular film where as with unconsciously it seems to be the case that the more sound effects you add the more in balance you become in terms of blinking.
I have made speculations on why this might have happened and one is in speculation is much like the sample rate of audio, the lower the sample rate the wider the gap between sample points and few sample points, this being similar to the minimalism film. This links to the answers being more defined but the blink rate was very wide apart and blink convergence few. Similarly with increasing the sample rate on audio the narrower the gap between sample points but there obviously being more of them, this being true again with the hyperrealism film where the view points of the testers were wide apart but the blink rate meeting a similar point in each subject with a much higher convergence of blink points. This means a very interesting development in understanding how the brain processes information and is not hard to believe as the way that the brain processes audio is not fully understood.
As for the relective writting this is at a close, while for the future who knows if we will have blink recognition phones and such.
The tests continued on the 15th march and as such it was intended after that test the video would be altered to factor in the results of the blinking and emotional responses to create another Version, one which I knew the outcome would be before I tested it then by testing that I would get clear evidence If I had learned how to manipulate sound effects to change the viewers perception.
However the intial tests failed and so it had to be rebooked 2 weeks later in which only 2 films were tester and the video footage was unusable. The questionnaire results however were still of value and I did use them to change the next questionnaire again to improve it and also pulle dout some jusdgements about the test already which was that the hypereal testers were similarly opinionated to the realism testers but more diverse in there answers and mulitple choices, asnwering more than once per question usually.
The test was thought over again and it was decided to go to the backup plan which was whitespace mac testign which turned otu to be the best option in the end with clear video footage. I used the same headphones and mac in every test making sure i had as few variables as could be but missed an important one which was one tester was ill, the test results for that tester were very different - which proved in his state of illness he blinked more than the healthy subjects.
This test was analysed later on and data like blink times, mouth movements, eyebrow raises etc for later review as this part of the test is only about blinking. The results were graphed and put into visual form to easily understand.
This was then matched with the questionaire results which did not show the same cohesion at the hyperreal side of the scale but showed a different side. This result showed that th eminimalsit style had very definitive results on the views of the testers where as it became very undefinied between testers what their views where on it. Overall it seems that consciously more sound effects than less gave a wider scope of interpretation to that particular film where as with unconsciously it seems to be the case that the more sound effects you add the more in balance you become in terms of blinking.
I have made speculations on why this might have happened and one is in speculation is much like the sample rate of audio, the lower the sample rate the wider the gap between sample points and few sample points, this being similar to the minimalism film. This links to the answers being more defined but the blink rate was very wide apart and blink convergence few. Similarly with increasing the sample rate on audio the narrower the gap between sample points but there obviously being more of them, this being true again with the hyperrealism film where the view points of the testers were wide apart but the blink rate meeting a similar point in each subject with a much higher convergence of blink points. This means a very interesting development in understanding how the brain processes information and is not hard to believe as the way that the brain processes audio is not fully understood.
As for the relective writting this is at a close, while for the future who knows if we will have blink recognition phones and such.
Tuesday, 4 May 2010
Reflective part 3
Heylo again
What I intended to do after completing the 3 variations of the Film was to contemplate a testing method, now in the development of the 3 film is did indeed research into the UK Film Associations and ask there advice on how they tested Films and also on Film and sound forums however it was a fruitless effort as a game of pass the parcel began which every time was passed on and got no nearer an answer.
Likewise in the forums I was shunned and only asked for directions to where to find answers - after all the Internet; the place to share information, obviously I was mistaken. The search led me onto more dynamic areas looking at other students work and projects involving Film testing which had more promising aspects in which I found out mostly screenings and questionnaires where used with mostly positive and useful information gathered.
Delving into the creation of my questionnaire I considered qualitative and quantitative questions and scoring systems, what originally came up with was a purely qualitative questionnaire for which was preparing to test itself once I had found another element to my testing. This next element was found accidentally ( again with accidents ) in a random assumption that blinking could maybe be affected by audio. Backed by my supervisor the research on this led to Walter murch's book 'In the blink of an eye' which was recently overlooked because I believed it was only about Film and not specified on audio.
To my surprise it was very enlightening albeit short on the subject of blinking and visual, but in one instance he mentions possibly not by intent of a sonically proven way blinking is affected by audio intake, not effects but vocals. He says
" Start a conversation with somebody and watch when they blink. I believe you will find that you listener will blink at the precise moment he or she 'gets' the idea of what your saying, not an instant earlier or later."
This lead me to believe that If I was too capture the viewers as they watched I could match up the blinking of each subject in each film and see if there was a connection.The initial test proceeded shortly after this.
The test was conducted at a friends apartment and captured using a hand held camera and shown on a laptop, the quality of the results from both tests where very useful in developing my testing methods. With the results of the questionnaire especially I re evaluated my test and submitted it to a lecturers approval and after such modified it again with both qualitative and quantitative questions and making sure multiple choice questions where used instead of open answers apart from a few questions which needed to be open.
The Video test was also useful in detecting blink points and notably other variables like eyebrow movements and rapid blink and any mouth movement like smiling. At last something had come together to use to test whether the sound effects had an effect on these. Hence the test was then approved by the supervisor and bookings were made at the university cinema and cameras were hired as well.
However this was not by any means the final chapter of the project. More next time
What I intended to do after completing the 3 variations of the Film was to contemplate a testing method, now in the development of the 3 film is did indeed research into the UK Film Associations and ask there advice on how they tested Films and also on Film and sound forums however it was a fruitless effort as a game of pass the parcel began which every time was passed on and got no nearer an answer.
Likewise in the forums I was shunned and only asked for directions to where to find answers - after all the Internet; the place to share information, obviously I was mistaken. The search led me onto more dynamic areas looking at other students work and projects involving Film testing which had more promising aspects in which I found out mostly screenings and questionnaires where used with mostly positive and useful information gathered.
Delving into the creation of my questionnaire I considered qualitative and quantitative questions and scoring systems, what originally came up with was a purely qualitative questionnaire for which was preparing to test itself once I had found another element to my testing. This next element was found accidentally ( again with accidents ) in a random assumption that blinking could maybe be affected by audio. Backed by my supervisor the research on this led to Walter murch's book 'In the blink of an eye' which was recently overlooked because I believed it was only about Film and not specified on audio.
To my surprise it was very enlightening albeit short on the subject of blinking and visual, but in one instance he mentions possibly not by intent of a sonically proven way blinking is affected by audio intake, not effects but vocals. He says
" Start a conversation with somebody and watch when they blink. I believe you will find that you listener will blink at the precise moment he or she 'gets' the idea of what your saying, not an instant earlier or later."
This lead me to believe that If I was too capture the viewers as they watched I could match up the blinking of each subject in each film and see if there was a connection.The initial test proceeded shortly after this.
The test was conducted at a friends apartment and captured using a hand held camera and shown on a laptop, the quality of the results from both tests where very useful in developing my testing methods. With the results of the questionnaire especially I re evaluated my test and submitted it to a lecturers approval and after such modified it again with both qualitative and quantitative questions and making sure multiple choice questions where used instead of open answers apart from a few questions which needed to be open.
The Video test was also useful in detecting blink points and notably other variables like eyebrow movements and rapid blink and any mouth movement like smiling. At last something had come together to use to test whether the sound effects had an effect on these. Hence the test was then approved by the supervisor and bookings were made at the university cinema and cameras were hired as well.
However this was not by any means the final chapter of the project. More next time
Sunday, 2 May 2010
Reflective part 2
Heylo again
Where I stopped in the first part was sound design history on film sound effects, where we go now is onto the second film design. As I stated many times in all my documents this project tries to identify what happens when we increment the sound effects so each previous film must have the elements of the one preceding it. So with that in mind I layered the first film track into the second mix and began to now establish the realism.
What was done was playing the movie over and over picking out what was thought needed a sound to establish a comfortable sonic environment where people would feel comfortable listening to and not question the amount in place. This stage's sound effects list was more dynamic than the first so new material had to be sourced which came from more worldly objects like sizzling pans, door slams, creaking windows, and much more etc. Not all of these were used of course and some effects where sought elsewhere like in Reason, Kontakt and edited in an experimental fashion in Audactiy and Soundforge.
What went on in terms of research was into Film shot styles and the sound effects they carried with them. This topic was seen as a doable task at first to create a chart showing all possibilities but that however proved to be a project in its own and would be an interesting one to do. However lots of films were researched to acquire a knowledge of what goes into each type of shot and some trends did arise like in ECU ( extreme close up) shots in situations like a gun shot added with a slow motion effect the results where nearly the same every time. The shot was the only or the main with exception to distorted Foley to establish the slow motion existed and was filtered with delay or reverb usually to add sustaining relevance, I assume but also if the shot was played at the same speed of the film the sound would be very bassy and what the engineers try to do is create a different representation for slow sound.
Gears began turning to find out how you could portray something within trying to keep it real but seeming hyper real and also what was the difference. I assume most people have never been shot at but it was found out that whizzes in films from bullets don't actually make that noise with modern rifles as the bullets are too fast. Now this made me think very hard on what I put in the realism film, everything I put in was in attempts to create that "its real" effect.
Completing the realism film was difficult, not too get too carried away with adding sounds and not to leave too much out, as with most realism films, not everything has a sonic signature attached to it, only the most important sounds to establish what i call, an object, setting and motive.
Implementing the sound effects into the hyper realism film felt easier with the creative scope unleashed - however I did not want to go too far from the theme I was building up from the first 2 films, then the testing would be against 3 films where one was was completely a different take altogether if I allowed myself to do so. Even though there were restraints it was still fun to play around with more sound effects experimenting and even coming up with accidents more often than not just like when I recorded accidentally from my pocket when I went shopping and came back and edited it and is now in the film :)
What my main focus was to emphasis the motif I had already in place and just layered on more effects to that effect, emphasising new areas not done in the previous films and even adding a slightly new take on some bit like the buildings appearing in the rain after the other city was destroyed.
that is all for today on this Honours Project reflection.
Where I stopped in the first part was sound design history on film sound effects, where we go now is onto the second film design. As I stated many times in all my documents this project tries to identify what happens when we increment the sound effects so each previous film must have the elements of the one preceding it. So with that in mind I layered the first film track into the second mix and began to now establish the realism.
What was done was playing the movie over and over picking out what was thought needed a sound to establish a comfortable sonic environment where people would feel comfortable listening to and not question the amount in place. This stage's sound effects list was more dynamic than the first so new material had to be sourced which came from more worldly objects like sizzling pans, door slams, creaking windows, and much more etc. Not all of these were used of course and some effects where sought elsewhere like in Reason, Kontakt and edited in an experimental fashion in Audactiy and Soundforge.
What went on in terms of research was into Film shot styles and the sound effects they carried with them. This topic was seen as a doable task at first to create a chart showing all possibilities but that however proved to be a project in its own and would be an interesting one to do. However lots of films were researched to acquire a knowledge of what goes into each type of shot and some trends did arise like in ECU ( extreme close up) shots in situations like a gun shot added with a slow motion effect the results where nearly the same every time. The shot was the only or the main with exception to distorted Foley to establish the slow motion existed and was filtered with delay or reverb usually to add sustaining relevance, I assume but also if the shot was played at the same speed of the film the sound would be very bassy and what the engineers try to do is create a different representation for slow sound.
Gears began turning to find out how you could portray something within trying to keep it real but seeming hyper real and also what was the difference. I assume most people have never been shot at but it was found out that whizzes in films from bullets don't actually make that noise with modern rifles as the bullets are too fast. Now this made me think very hard on what I put in the realism film, everything I put in was in attempts to create that "its real" effect.
Completing the realism film was difficult, not too get too carried away with adding sounds and not to leave too much out, as with most realism films, not everything has a sonic signature attached to it, only the most important sounds to establish what i call, an object, setting and motive.
Implementing the sound effects into the hyper realism film felt easier with the creative scope unleashed - however I did not want to go too far from the theme I was building up from the first 2 films, then the testing would be against 3 films where one was was completely a different take altogether if I allowed myself to do so. Even though there were restraints it was still fun to play around with more sound effects experimenting and even coming up with accidents more often than not just like when I recorded accidentally from my pocket when I went shopping and came back and edited it and is now in the film :)
What my main focus was to emphasis the motif I had already in place and just layered on more effects to that effect, emphasising new areas not done in the previous films and even adding a slightly new take on some bit like the buildings appearing in the rain after the other city was destroyed.
that is all for today on this Honours Project reflection.
Friday, 30 April 2010
Reflective part 1
The tests have been complete and the draft dissertation submitted so what I would like to do here is a bit of reflective writing and go into more detail on what I did over the last 4 months.
To begin, what is in the Blog is not a full disclosure of what actually happened, just a condensed version for people to see progress.
The choosing of the film took many weeks and it was only after the 9th week of term that I had agreed on the topic to do the project on - I originally started with spiders and motion sensors for games controllers trying to create new and improved game mechanics. Once I had the film - Urban Abstract - I began to ponder just how to design it sonically, I chose this because of many factors, one; it was a completely CG piece, two; it had universal relavence to what was happening today, three; it had a lot of rain aspects which I have often pondered about in relation to the mothers "Shh" when she tries to calm her baby seeming similar to the rain noise which relaxes me.
The start of the project My initial methodology of working was to collect samples, keeping in mind the design I had already portrayed in my cue sheet that was submitted last term. I initially wanted real world sounds to build a base from so, cars and streets where my first point of call, this would become the minimalist foundation forthe films. The ideas was to create films in line with previous films of minimalist, realist and hyperrealist styles.
I sampled areas from Dundee st in Edinburgh as well as the dual carriageway in Dundee to get my samples - for the bike however I acquired that online. The results where applicable at first but there was something missing, so I began taking recordings of ambiance in the Overgate shopping centre and also train stations which made the mix much more diverse.
The rain which is the big key feature in this project was difficult to get as it was not particularly that type of weather but I did manage to sample from whitespace when the rain cascaded down the open hole and it hit the polythene which was perfect as the impacts where clearly recorded.
On my frequent trips to Edinburgh and recording all the way I also caught the chance of a downpour and recorded pipes that water spilled out of, the cars again but with obviously splashing of the tyres as they rolled on the wet road which was not used a lot in the end because at the points of rain there was no need for the sound of cars are can be heard when watching the film.
however it was used at one point where it seemed to create a nice transition landscape to rain while still holding the illusion of urban ism. I pause only now to mention that every recording I did was with my Tascam DR-07 as I wanted continuity about my work except from the sourced material which could not be helped.
Continuing my search for the base for the minimalist film which is how I wanted to create it minimalist to hyper realism and using each previous sound layer in the preceding one. In doing this I maintain my argument of incrementing sound effects. Once I had the ambiance I now turned my skills to making synthesised Ambiance which were constructed by manipulating all my previous project recordings and synthesised samples that I made.
This took nearly as long to do as the hunt for all the ambiance as the scope of what I wanted to hear the film sound like and what actually happened because of random experimentation was vast. the details of such experiments are too many to explain but suffice to say reversing samples with EQ cuts and filters made the most interesting sound that were not too over processed.
As this was going on I went into researching traditional methods of recording and creating sound effects and seeing the contemporary ways - my feelings on this is that there is not a distinct line between the two but if I had to choose I would say the musique concrete movement would be the turning point from where sound design was no longer about recording what the object you wanted as sound for, but more of finding smoothing that sounded similar from other material.
This research piece was very interesting finding out the history and methodology of sound designers and what caught my eye, which i have found very true, is that most say the best sounds come from accidents and to always experiment.
that is all for today on this Honours Project reflection.
To begin, what is in the Blog is not a full disclosure of what actually happened, just a condensed version for people to see progress.
The choosing of the film took many weeks and it was only after the 9th week of term that I had agreed on the topic to do the project on - I originally started with spiders and motion sensors for games controllers trying to create new and improved game mechanics. Once I had the film - Urban Abstract - I began to ponder just how to design it sonically, I chose this because of many factors, one; it was a completely CG piece, two; it had universal relavence to what was happening today, three; it had a lot of rain aspects which I have often pondered about in relation to the mothers "Shh" when she tries to calm her baby seeming similar to the rain noise which relaxes me.
The start of the project My initial methodology of working was to collect samples, keeping in mind the design I had already portrayed in my cue sheet that was submitted last term. I initially wanted real world sounds to build a base from so, cars and streets where my first point of call, this would become the minimalist foundation forthe films. The ideas was to create films in line with previous films of minimalist, realist and hyperrealist styles.
I sampled areas from Dundee st in Edinburgh as well as the dual carriageway in Dundee to get my samples - for the bike however I acquired that online. The results where applicable at first but there was something missing, so I began taking recordings of ambiance in the Overgate shopping centre and also train stations which made the mix much more diverse.
The rain which is the big key feature in this project was difficult to get as it was not particularly that type of weather but I did manage to sample from whitespace when the rain cascaded down the open hole and it hit the polythene which was perfect as the impacts where clearly recorded.
On my frequent trips to Edinburgh and recording all the way I also caught the chance of a downpour and recorded pipes that water spilled out of, the cars again but with obviously splashing of the tyres as they rolled on the wet road which was not used a lot in the end because at the points of rain there was no need for the sound of cars are can be heard when watching the film.
however it was used at one point where it seemed to create a nice transition landscape to rain while still holding the illusion of urban ism. I pause only now to mention that every recording I did was with my Tascam DR-07 as I wanted continuity about my work except from the sourced material which could not be helped.
Continuing my search for the base for the minimalist film which is how I wanted to create it minimalist to hyper realism and using each previous sound layer in the preceding one. In doing this I maintain my argument of incrementing sound effects. Once I had the ambiance I now turned my skills to making synthesised Ambiance which were constructed by manipulating all my previous project recordings and synthesised samples that I made.
This took nearly as long to do as the hunt for all the ambiance as the scope of what I wanted to hear the film sound like and what actually happened because of random experimentation was vast. the details of such experiments are too many to explain but suffice to say reversing samples with EQ cuts and filters made the most interesting sound that were not too over processed.
As this was going on I went into researching traditional methods of recording and creating sound effects and seeing the contemporary ways - my feelings on this is that there is not a distinct line between the two but if I had to choose I would say the musique concrete movement would be the turning point from where sound design was no longer about recording what the object you wanted as sound for, but more of finding smoothing that sounded similar from other material.
This research piece was very interesting finding out the history and methodology of sound designers and what caught my eye, which i have found very true, is that most say the best sounds come from accidents and to always experiment.
that is all for today on this Honours Project reflection.
Tuesday, 27 April 2010
Week 16
End of Week 16
# What was your plan for this week?
Perform final test, complete degree shwo plinth and continue on dissertation
# What did you actually do this week?
I did exactly what I set out to do and also reviewed the video data on the test subjects
# If there are any differences between items 1 & 2, please explain why.
none
# What worked well this week?
Everythign worked well this week and lots of plans came together finally. The plinth is finished but in terms of the design i am still nervous about it as some of it seems 'tacky' - I will confer with my supervisor.
Also the testing went really well
# What did not work so well this week?
some bits of the test could have been better, one subject was ill and therfore had an unusual test result and also the film jittered a little. Aside from that nothign else seemed to go terribly wrong.
# What have you learned this week?
that for one of my intended projects " can audio accompanyment change the perception of a painting/image" could have been done IF I had painted the images myself which Kenny failed to mention when I was discussing options.
# Describe all the items that have been added to your portfolio this week?
6 video recordings of the testers + questionaires, images of the plinth in making and the dissertation update
# Do you have any other comments to make?
I recently entered the Eighth International Competition for Composers so wish me luck :) and also Im having a really nice day today - note to self 27/4 - good day.
Hope to have completed the dissertation draft by friday so I can bring it to the supervisor meeting and give him a hard copy to read on the train.
Also here is the plinth images:
# What was your plan for this week?
Perform final test, complete degree shwo plinth and continue on dissertation
# What did you actually do this week?
I did exactly what I set out to do and also reviewed the video data on the test subjects
# If there are any differences between items 1 & 2, please explain why.
none
# What worked well this week?
Everythign worked well this week and lots of plans came together finally. The plinth is finished but in terms of the design i am still nervous about it as some of it seems 'tacky' - I will confer with my supervisor.
Also the testing went really well
# What did not work so well this week?
some bits of the test could have been better, one subject was ill and therfore had an unusual test result and also the film jittered a little. Aside from that nothign else seemed to go terribly wrong.
# What have you learned this week?
that for one of my intended projects " can audio accompanyment change the perception of a painting/image" could have been done IF I had painted the images myself which Kenny failed to mention when I was discussing options.
# Describe all the items that have been added to your portfolio this week?
6 video recordings of the testers + questionaires, images of the plinth in making and the dissertation update
# Do you have any other comments to make?
I recently entered the Eighth International Competition for Composers so wish me luck :) and also Im having a really nice day today - note to self 27/4 - good day.
Hope to have completed the dissertation draft by friday so I can bring it to the supervisor meeting and give him a hard copy to read on the train.
Also here is the plinth images:
Monday, 19 April 2010
Week 15
End of Week 15
# What was your plan for this week?
Continue dissertation, create and paint mock up plinth and to assess new testing parameters
# What did you actually do this week?
Created a design for the plinth which has been cut up and now painted black, new testing is going to be at whitespace with a few confirmed members on next Wednesday. Dissertation continues as normal.
# If there are any differences between items 1 & 2, please explain why.
no deviations except I expected to be writing evaluations by now from the collected data which I am in a small way but it is not complete yet. Due to unforeseen circumstances I have had to keep pushing my evaluations back and keep re testing the material and my testing methods.
# What worked well this week?
The plinth for the end of year showcase is looking better now that I can actually see it and hold it. the dissertation is also progressing smoothly and I foresee no problems with its completion in a few weeks.
Also during the creation of the submission for the show reel team ( my team ) I figured out how to use the best quality render of the film and my audio which vastly overshadows my present testing material and so have replaced it :)
# What did not work so well this week?
I was called away on a small emergency during the week in which I could not work on my project for a number of days.
# What have you learned this week?
That in the realms of music you really have to dig far back into the past to see real composition, as most of today's stuff seems piggybacked off of them. Invested in some classic composition Cd's and I am thoroughly enjoying it.
# Describe all the items that have been added to your portfolio this week?
New testing and final submission Films, Show reel submission, dissertation in the making and plinth ( though unable to hand in the actual object some images should suffice)
# Do you have any other comments to make?
Wet paint; is paint ever considered to be called paint more in one state than the other? water has 3 states although to argue water has one state - liquid, and is called steam in a gas state and ice in its frozen state.
So I ask why is paint still paint in both liquid applicable form and rendered solid state form? wet paint, dry paint, why not call one state paint and the other a new name?
Anyways, slightly off topic.
Why is churning out 1000's of songs made from 1000's of sample Cd's considered good composing? one, it shows a little idiocy on their part by not having the mind to think if the person needing that audio has the time to even listen to it all! and two is that composing at all or just beat slicing and drag and drop sequencing? and is that the real world, give the work to the guy who can put together the samples the fastest?
Do I dare look to see.
# What was your plan for this week?
Continue dissertation, create and paint mock up plinth and to assess new testing parameters
# What did you actually do this week?
Created a design for the plinth which has been cut up and now painted black, new testing is going to be at whitespace with a few confirmed members on next Wednesday. Dissertation continues as normal.
# If there are any differences between items 1 & 2, please explain why.
no deviations except I expected to be writing evaluations by now from the collected data which I am in a small way but it is not complete yet. Due to unforeseen circumstances I have had to keep pushing my evaluations back and keep re testing the material and my testing methods.
# What worked well this week?
The plinth for the end of year showcase is looking better now that I can actually see it and hold it. the dissertation is also progressing smoothly and I foresee no problems with its completion in a few weeks.
Also during the creation of the submission for the show reel team ( my team ) I figured out how to use the best quality render of the film and my audio which vastly overshadows my present testing material and so have replaced it :)
# What did not work so well this week?
I was called away on a small emergency during the week in which I could not work on my project for a number of days.
# What have you learned this week?
That in the realms of music you really have to dig far back into the past to see real composition, as most of today's stuff seems piggybacked off of them. Invested in some classic composition Cd's and I am thoroughly enjoying it.
# Describe all the items that have been added to your portfolio this week?
New testing and final submission Films, Show reel submission, dissertation in the making and plinth ( though unable to hand in the actual object some images should suffice)
# Do you have any other comments to make?
Wet paint; is paint ever considered to be called paint more in one state than the other? water has 3 states although to argue water has one state - liquid, and is called steam in a gas state and ice in its frozen state.
So I ask why is paint still paint in both liquid applicable form and rendered solid state form? wet paint, dry paint, why not call one state paint and the other a new name?
Anyways, slightly off topic.
Why is churning out 1000's of songs made from 1000's of sample Cd's considered good composing? one, it shows a little idiocy on their part by not having the mind to think if the person needing that audio has the time to even listen to it all! and two is that composing at all or just beat slicing and drag and drop sequencing? and is that the real world, give the work to the guy who can put together the samples the fastest?
Do I dare look to see.
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