Howdy,
Well as you can see there is a blog :P
but this wont be my only mechanic of relaying my work, i often favour an online diary because it merges two great ideas, both from 2 colleges that i went too.
One is an 8 question step of detailing how you did that day/week, which i now use in every project now (thanks Coatbridge College)
and the other is blogging, its so good for anyone to just jump on and see how your doing keeping nearly 100% up to date on whats going on inside the mind (thanks Edinburgh Telford College)
The other mechanics I will use is making a sturdy but mallable timetable, project plan, a S.W.O.T. analysis, researching how i will research, noting equipment and restrictions what can i learn and much more which will all pull together this Honours Project :)
the 8 question step is:
# What was your plan for this week?
# What did you actually do this week?
# If there are any differences between items 1 & 2, please explain why.
# What worked well this week?
# What did not work so well this week?
# What have you learned this week?
# Describe all the items that have been added to your portfolio this week?
# Do you have any other comments to make?
a S.W.O.T. analysis is
Strengths, Weaknesses, Oppertunities and Threats
Saturday, 26 September 2009
Some things that inspire me
Howdy
just seen a gadgets in the 22nd century awards on an msn link and i am a fan of futurism and new concept design for technology so im going to post a few up here for you :)
"Water Catcher is a little robotic flying rain catcher and purifier; on rainy days, it flits out of a window, collects water and then pours you a drink.
Dreamed up by design student Penghao Shan.
It won second prize in the Design Lab 2009 contest."
"Toma Brundzaite designed Bifoliate to be a combined dishwasher and storage unit, so you might never have to unload the dishwasher again.
Her product concept has two compartments; while the dishes in one half are on display and ready for use, the dishes in the other half are being washed and dried.
When the dirty dishes are clean, the door swings across and Bifoliate gets to work washing the second set."
"We're told this concept design is a waterless washing machine that uses "negative ions to wash nano-coated clothes".
It even leaves your laundry with a fresh grass scent, says design student Zhenpeng Li."
"Designed by Nico Kläber, Moleculaire is "the food equipment equivalent of an espresso machine", according to Henrik Otto, senior vice president of design at Electrolux.
The product concept is a 3D molecular food printer that builds tasty snacks (or fancy nouvelle cuisine) up from scratch in three dimensions."
"Le Petit Prince is a robotic garden pod that could help humankind populate Mars one day, reckons design student Martin Miklica.
With a camera eye and a greenhouse on top, this robot could scuttle across Martian terrain looking for a good spot to set up a garden.
The Design Lab judges praised the designer for creating a robotic critter that would be "comforting in an unusual and hostile place like Mars"."
..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...
Now
I am an Audio student but this Visual reference is invaluable to thinking outside the box when it comes to new audio ideas, especially designs hot of the minds of students like myself, so, what I see in this is a way to use audio in a new way for 1 example im thinking of Enviromental Sound - is the name ive given it (not yet been able to find the exact meaning if there is one) which describes synthetic audio in the area we live in.
Ive been playing with the idea for some time now on more sound in our lives that help us in some way as opposed to pleasure like music - however far be it from me to suggest putting more music in our lives. What im getting at tho is more based on information relaying, either commercial or warning sort of way.
I started this idea with my first idea for the Honours Project 'To Provoke Curiosity' which is a project I wanted to do where I would have some sort of loudspeaker hooked up to a large colourful button in the main street, possibly signs saying touch me or dont touch I havent breached that far into it to know which would provoke humans more, and when the button was touched some sort of sound or noise would be played out of the loudspeaker which would do more than startle or amaze the toucher but provoke other to coem see too :).
So, Enviromental sound in my mind initially ie now is more of walking past a bill board and it announces whats on it, or an iron making a sound when its left on for too long in a certain position. Also could be a sequence of speakers along a corridor which a sound or voice is carried along the line given a sense of motion of information or just curious fun :) - anthign to put a smile on someones face which is worth it in the respect of reducing stress I suppose and making human interaction a lot more easier once your cheered up.
So this is one of my main ideas i'm playing around with atm, not sure if i can pull an honours project out of it as it requires funding which I can't do myself atm so ive been trying some other ideas :)
..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...
'Changing the perception of sound and Webwinder'
This is an idea which I'm recently drawn to which is changing the way sounds and percieved and hence used in new media. Now the idea started when this game came out of an idea brainstorming session for making games called 'Webwinder' which essentially is a game where you play a spider and you make webs - the concept of this is still early and not sure if i should attempt it myself either making a "D puzzle or just fun to play game the game mechanics im not certain on for that one, or a 3d enviroment game where you need to make webs to catch objects etc.
So the idea of being a spider might not be appealing to some but it could help people overcome their fears of them by controlling one (the realistic level might have to be toned down as the sight of them would put people of the game) is how i think that might help. But the part im drivign towards in my Audio point is, how does a spider percieve sound?
the answer is they don't - they sense vibrations but do not convert them to 'sound' as humans and most other creatures do. so then the whole idea comes together and your thinking now hmm nice :P
So here could be an interesting honours project that could potentially make a game and ive kept it loose enough for other ideas to form as long as there is a vibration element that I can change how 'we' hear how a spider hears and relate that into a fun gaming experience. however its still possible to go down another route and show how we interpret sound ie in a short film and produce some way of re representing the audio aspects of it :)
Thanks for reading :)
just seen a gadgets in the 22nd century awards on an msn link and i am a fan of futurism and new concept design for technology so im going to post a few up here for you :)
"Water Catcher is a little robotic flying rain catcher and purifier; on rainy days, it flits out of a window, collects water and then pours you a drink.
Dreamed up by design student Penghao Shan.
It won second prize in the Design Lab 2009 contest."
"Toma Brundzaite designed Bifoliate to be a combined dishwasher and storage unit, so you might never have to unload the dishwasher again.
Her product concept has two compartments; while the dishes in one half are on display and ready for use, the dishes in the other half are being washed and dried.
When the dirty dishes are clean, the door swings across and Bifoliate gets to work washing the second set."
"We're told this concept design is a waterless washing machine that uses "negative ions to wash nano-coated clothes".
It even leaves your laundry with a fresh grass scent, says design student Zhenpeng Li."
"Designed by Nico Kläber, Moleculaire is "the food equipment equivalent of an espresso machine", according to Henrik Otto, senior vice president of design at Electrolux.
The product concept is a 3D molecular food printer that builds tasty snacks (or fancy nouvelle cuisine) up from scratch in three dimensions."
"Le Petit Prince is a robotic garden pod that could help humankind populate Mars one day, reckons design student Martin Miklica.
With a camera eye and a greenhouse on top, this robot could scuttle across Martian terrain looking for a good spot to set up a garden.
The Design Lab judges praised the designer for creating a robotic critter that would be "comforting in an unusual and hostile place like Mars"."
..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...
Now
I am an Audio student but this Visual reference is invaluable to thinking outside the box when it comes to new audio ideas, especially designs hot of the minds of students like myself, so, what I see in this is a way to use audio in a new way for 1 example im thinking of Enviromental Sound - is the name ive given it (not yet been able to find the exact meaning if there is one) which describes synthetic audio in the area we live in.
Ive been playing with the idea for some time now on more sound in our lives that help us in some way as opposed to pleasure like music - however far be it from me to suggest putting more music in our lives. What im getting at tho is more based on information relaying, either commercial or warning sort of way.
I started this idea with my first idea for the Honours Project 'To Provoke Curiosity' which is a project I wanted to do where I would have some sort of loudspeaker hooked up to a large colourful button in the main street, possibly signs saying touch me or dont touch I havent breached that far into it to know which would provoke humans more, and when the button was touched some sort of sound or noise would be played out of the loudspeaker which would do more than startle or amaze the toucher but provoke other to coem see too :).
So, Enviromental sound in my mind initially ie now is more of walking past a bill board and it announces whats on it, or an iron making a sound when its left on for too long in a certain position. Also could be a sequence of speakers along a corridor which a sound or voice is carried along the line given a sense of motion of information or just curious fun :) - anthign to put a smile on someones face which is worth it in the respect of reducing stress I suppose and making human interaction a lot more easier once your cheered up.
So this is one of my main ideas i'm playing around with atm, not sure if i can pull an honours project out of it as it requires funding which I can't do myself atm so ive been trying some other ideas :)
..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...
'Changing the perception of sound and Webwinder'
This is an idea which I'm recently drawn to which is changing the way sounds and percieved and hence used in new media. Now the idea started when this game came out of an idea brainstorming session for making games called 'Webwinder' which essentially is a game where you play a spider and you make webs - the concept of this is still early and not sure if i should attempt it myself either making a "D puzzle or just fun to play game the game mechanics im not certain on for that one, or a 3d enviroment game where you need to make webs to catch objects etc.
So the idea of being a spider might not be appealing to some but it could help people overcome their fears of them by controlling one (the realistic level might have to be toned down as the sight of them would put people of the game) is how i think that might help. But the part im drivign towards in my Audio point is, how does a spider percieve sound?
the answer is they don't - they sense vibrations but do not convert them to 'sound' as humans and most other creatures do. so then the whole idea comes together and your thinking now hmm nice :P
So here could be an interesting honours project that could potentially make a game and ive kept it loose enough for other ideas to form as long as there is a vibration element that I can change how 'we' hear how a spider hears and relate that into a fun gaming experience. however its still possible to go down another route and show how we interpret sound ie in a short film and produce some way of re representing the audio aspects of it :)
Thanks for reading :)
Tuesday, 22 September 2009
First day
Howdy
Well its hard to call it a first day when you have 1 class and its just an overview, very brief overview, of that module in which I knew everything that was already said.
He went on about research and dissertation structure etc which I know already, so not a great first day at Uni, lets hope tuesday is more interesting
have a great day
Well its hard to call it a first day when you have 1 class and its just an overview, very brief overview, of that module in which I knew everything that was already said.
He went on about research and dissertation structure etc which I know already, so not a great first day at Uni, lets hope tuesday is more interesting
have a great day
Friday, 18 September 2009
next!
Onto the Next game project with Marciej a GPM (game production manager) and his team magicode games click here to visit
something new to me a retro game design which is supposed to sound like luigi's castle, got 3 days to pump stuff together 4 tracks, thunder, ghost laughs being frightened etc etc. So its new and fun to see what I can do in that game genre using sounds that arent my usual realism style but more convey a different 'funny' image to go with the games puzzle / relaxing / funny design, very lighthearted.
so fingers crossed with that project and the job hunt for me
oh and got some neat posters up, but need more! XD lots of space to fill
have a great day
something new to me a retro game design which is supposed to sound like luigi's castle, got 3 days to pump stuff together 4 tracks, thunder, ghost laughs being frightened etc etc. So its new and fun to see what I can do in that game genre using sounds that arent my usual realism style but more convey a different 'funny' image to go with the games puzzle / relaxing / funny design, very lighthearted.
so fingers crossed with that project and the job hunt for me
oh and got some neat posters up, but need more! XD lots of space to fill
have a great day
Monday, 14 September 2009
presentation
Howdy,
the whole event went great, a lot of nice ideas made into reality this past week and a good turnout from the industry mentors and other people to see what nextleveldundee has to offer.
ive learned a lot and im considering now to learn c sharp or c++ just so I can have more control over the audio as it wasnt too well presented as it was it had to go thro a mastering session I felt after implementation to get the balance right - but I didnt get the chance but know now :)
our game went smoothly without glitches (except that one gargoyle who refused to die) and I was glad I could help out, the artists and programmers did a great job I must say pulling this together and I kinda felt like I was sullying it with the audio but it had to be put into context for example - your a tiny guy in a tomb looking for an artifact, which was a laser gun now that sounds ok if it had a story line to detail this wide gap in technology with the rugged scene of a 'cave' it was in but people at the presentation didnt get any story and when the laser sounds came out of that gun against skeletons and gargoyles it didnt seem right at all - cringe.
what I could have done better was to forcebly get what I wanted with the audio done - music changes, the enemies actually having their noises played, footsteps softened etc etc, so all noted for next time :) oh and to have a constant updated version of the game with me so I could input my audio how I liked it.
the whole event went great, a lot of nice ideas made into reality this past week and a good turnout from the industry mentors and other people to see what nextleveldundee has to offer.
ive learned a lot and im considering now to learn c sharp or c++ just so I can have more control over the audio as it wasnt too well presented as it was it had to go thro a mastering session I felt after implementation to get the balance right - but I didnt get the chance but know now :)
our game went smoothly without glitches (except that one gargoyle who refused to die) and I was glad I could help out, the artists and programmers did a great job I must say pulling this together and I kinda felt like I was sullying it with the audio but it had to be put into context for example - your a tiny guy in a tomb looking for an artifact, which was a laser gun now that sounds ok if it had a story line to detail this wide gap in technology with the rugged scene of a 'cave' it was in but people at the presentation didnt get any story and when the laser sounds came out of that gun against skeletons and gargoyles it didnt seem right at all - cringe.
what I could have done better was to forcebly get what I wanted with the audio done - music changes, the enemies actually having their noises played, footsteps softened etc etc, so all noted for next time :) oh and to have a constant updated version of the game with me so I could input my audio how I liked it.
Friday, 11 September 2009
Last day of Nextleveldundee
Today was the last day for the 5 day challenge to design any form of media to the brief themed : light and dark which will be presented in Abertay on Monday :)
Been a lot of fun recording and composing for my team they left it quite open by having a serious backdrop to a funny little doll like character which gave me room to play with serious and comical effects and different genres of music :)
all in all we each played our part and so far, our game looks to be coming together now :) - cant wait to see it finished and presented on Monday.
Website
Forum
hope we can publish the game online :)
heres hoping
Been a lot of fun recording and composing for my team they left it quite open by having a serious backdrop to a funny little doll like character which gave me room to play with serious and comical effects and different genres of music :)
all in all we each played our part and so far, our game looks to be coming together now :) - cant wait to see it finished and presented on Monday.
Website
Forum
hope we can publish the game online :)
heres hoping
Thursday, 10 September 2009
The First
Howdy,
First few days in the new age of Honours - great.
Arrived on Monday night, jumped into a game production event with a team and got stuck in, fantastic event I thought - got to see all the artists and programmers work away and seeing other teams busy themselves away on it :)
also the Flat is pretty nice, great flatmates and im nearly settled in :)
so this is it, the beginning :) - good start
First few days in the new age of Honours - great.
Arrived on Monday night, jumped into a game production event with a team and got stuck in, fantastic event I thought - got to see all the artists and programmers work away and seeing other teams busy themselves away on it :)
also the Flat is pretty nice, great flatmates and im nearly settled in :)
so this is it, the beginning :) - good start
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