Howdy
Been watching a lot of movies, a few documentarys and playing some games to get a subconscious feel of what contemporary sound is like as the list is quite extensive I wont list everything here but a few are
*Alien
*American Beauty
*Apocalypse Now
*Daywatch
*Ginger snaps
*I love you man
*Irreversible
*Objectified Documentary
*Paprika
*Mesrine: Public enemie number 1
*Samurai Jack animated series (all)
*Stalker (book, movie and games :P)
*True Colours
*UP 3D
etc
- Ive also watched a few mid 1900's movies like Scars of Dracula (1970) Harvey (1950) Fantasia (1940) Gulivers travells (1939) and touched a little on MIDI game music as I like to work around a lot of media before using the knowledge for a single aim :)
So the plan is too Find the right Film short now this could take a while so I plan too look very soon, I have a few leads, my girlfriend who is a sculpture who also does animations, the BBC archive, students at Abertay and or Staff at Abertay, failing that I can see if Taking a few minutes from a DVD I have is fine or sourcing it somewhere else.
Now beside that the film will totally dictate which sounds obviously I will be using so thats very open at the moment until I refine it jsut a little more, I will use the combined knowledge of my research to determine cues for each sound, score if possible, voice overs etc and any artisitc style to be used within.
I have planned what equipment and software I will use and have tested putting music only to an animation From Sara Jozavi Torkmorad from ECA using protools which worked fine you can see it HERE
I also earlier put up a test recording of ambience to remix and layer - like many sound effects are made by this technique - and creatd a wierd mechanical sound from the bus mainly. Bus engine sounds are fantastic :P this is the relink HERE for original track and HERE for remix
What I intend to do is do some more mixes from different sound sources and using the layering technique of analysing the noises source from a video ive long forgotten the name of but they depicted all the sounds in a punch to someones face ie.
scenario:
attacker punches victim in face,
attackers knuckles would creak slightly as would his arm bones which would move his arm and therfore clothes on it.
victim would have had hand impact his face so you dont get a sound for just the skin impact you need all the layers as if the fist was hitting each one and then "layer" them together. This creates an effective sound effect methodology used in the industry this specific example was in a game but thats luckily where sound can lapse with film.
So more next time :)
have a great day
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