Sunday, 20 December 2009

Cue sheet and update

Heylo

Basic Cue sheet for the film has been done, and to recap the hand in for the personal project and the proffesional practice has been handed in, some wrong naming of modules were done but I hope this wont affect the mark too greatly or even at all at this stage but begrudge me if thoust will.

Doing the Masters audio at the moment, getting inspired by greg edumson again fromt he reavers track to use as a title screen, aslo was humming a tune on the way back from work its gone now but sound ok for a menu title music track had basic beats used from my studies into the human heart beat, apes, war, etc and then i think i was going to overlay in the tortured souls of those the main character had "said hello too" basically :)

being inspired
by a lot of 2D at the moment from the proffesional sites and magazines of artists lately especially that of merging humanity with other worldly or otherwise aspects :) nice stuff there, great for making sounds/ music too as it can be so abstract its so liberating to work on them.

also looking onto the indie film scene on Vimeo, great little site, there are so many nice videos out there and have inspired me greatly to think outside the box and hopefully will have a subconscious affect on me as to my desinging nature :)

Not much else apart from im seeing the work load before me and it is a high mountain to climb, 4 minute video with full sound effects and music, and 3 different versions that build on each other in stages. As well as my research proposal which was not perfect again, so having to rewrite that again soon for the 5th time.

All in the best interests of my final grade tho :) heres hoping we all get somethign out of this year.

have a great day

Thursday, 17 December 2009

Proffesional Practise

Heylo

Over the last few days I have been finishing up the Proffesional practice module to get it handed in before christmas to have one less thing on my mind, unfortunatly the lecturer has not been very responseive of late and missed the meeting i was to have with him with no reasons why.

However I will press on and get it done to the best of my knowledge and hand in :)

I think there will need to be a change somewhere in the marking system as it took 3 weeks for me to get my initial feedback which was 2 weeks befre the end of term. I will consider bringing it up at next years rep meeting.

have a great day

Monday, 14 December 2009

End of year showcase

Heylo

Just jotting down some ideas for the end of year showcase in which i would like my film played on a pc / mac with an intro selection screen :)

this is the basic concept

have a great day


Sunday, 13 December 2009

Urban Abstract Mind Map

Heylo

Now that I have the Film, I have now done a mind map showing the design factors involved in a basic mind map for Urban Abstract and Also the Mind map I was working to until I had a Film :)

Also had a problem with some of my buisness cards but only with half, luckily I had planned for this and got 2 seperate card designs.

Will be working on more Pre Production material for a while now to solidify my project and also filling in the gaps in my project proposal and research proposal.

have a great night



Thursday, 10 December 2009

Press pack delivery

Heylo

Today I happily recieved my 500 buisness cards, pen, mugs, mouse mats, calender, t shirt, banner and window stickers. The cards will be used at the test screenings and at the end of year showcase :) the banner I hopw to put up end of year if there is room, or I will buy another one with the film im going to show on it :D

I love the idea of getting my name out there and presenting my stuff really well.

I just hope in the end that my audio can compliment it and not fall short of expectations which is the biggest consideration of this project for me.

have a great night :)

First Advert for screenings

Heylo

This is the first basic rough for the advert I will put up in the University for advertising for the screenings :) screenshoted the Video for the main image

Have a great night


Advertising

Heylo

today im cropping and converting the video for cinema use and hoepfully put in soem disclaimers, my press pack initiative etc. Also printing off a test copy of an advert I will be posting around the University to attract participants in the Test screenings I have opted for 10 per screening which is 30 in total, if i get any more brilliant, any less and some doubt will crep into my mind.

Im a believer of 10 in testing, 10 questions on a questionaire, 10 participants, 10 test screenings, if I had the time to make it.

have a great day

Tuesday, 8 December 2009

Emailing

Heylo

Just trying to get all my emailing done - one other task always pops up though, so i really need a PDA of somekind to jot notes and keep track of what i need to do these days, that or a PA :D

So emailing Hannah Maclure Centre for bookings, Signpost international for Press pack things, one out to a masters student too see if i can get a copy of their computer animation for a prototype and before i forget i will be doing an email to Whitespace solutions so I can help out in their Winter Lights Night film editing :)

Also getting on with the 3 essay hand ins aswell although - I would like more clarification as to what to hand in and how, there seems to be a sheet to fill in for Honours module and Proffesional Practice module so will need to look up desciptoors (if I can remember)

Just about
done the gantt chart aswell so everythings falling into place.

have a great morning

Monday, 7 December 2009

Proposals

Heylo

Just finished printing off the Project Proposal, and the intro and reasoning for the Research Methods and Dissertation module. Behind schedule a bit and it is now clear that my extra work and job have indeed affected my honours thus far in good and negative ways.

To be honoest I wouldn't change the way I have done everything, its been pretty decent as far as an academic semmester goes. Best of luck to all for the upcoming next semmester :)

have a great night

Website redesign and Press pack?

Heylo

Working away on the honours project and I thought I would take a short break by redesigning my site, so far IVe got this header image made for my new scheme :)

Still no word back from the CEO of Masuta but its probably because there trying to decide whether I can use the film footage with my own sound effects at the moment, will continue searching for backups later.

Good news tho, I've been building my image a little piece by piece by buying in press pack material for the end of year show :D sorry I didnt tell you about it wanted to say more nearer christmas, what I can say is I have buisness cards so far the other item is a surprise :P I also got pens and mugs and mouse mats but im testing that atm for the quality of the prints when they come - hopefully shortly. Then I can really go to town and get some decent press stuff :D

I also found out you can buy cardboard cutouts of movie stars and just about anything, which will come in handy - just need to find the site Kerry from Signpost Int used and I will put on a great show :)

So i will be able to get my name out there on the showcase at the end of the year, no doubt :P

have a great day

Sunday, 6 December 2009

Success

Heylo

I got a very warm reply today about the film Urban Abstract; a lovely little video on Vimeo thats done entirely with computer graphics

Urban Abstract from Musuta on Vimeo.





The kind CEO has allowed me to use this video for non commercial use :) and now I jsut need to detail if I CAN use it in the context of film.

have a great day

Saturday, 5 December 2009

Vimeo

Heylo

Today - after much time passign tryign to look for a suitable film i decided to make a post instead and use my time elsewhere like my dissertations.

Considerations - Im also considering the backup of making the film myself although the amateur that I man will not benefit my project in any way only to the degree that it will be original.

Film
- I quite fancy doing the one i posted earlier about the "stroll around the parl" where I follow the lights, the wall of trees etc, i have a few good ideas on sound effects for that, metaphorically of course, and im charging Kennys cam now to take some shots and possibly make a film tonight if I can ( saturday night prob not the best) just so I have a prototype in the form of a film and not the animation from which Ive still not been able to jump back onto at this time because of workload pressures.

Trigger Finger - working on the gaurds audio myself as this will save time in the studio for the main character who wont be using a radio anyways so its perfectly fine me doing it - also found soem nifty pro tools plug ins that just made the radio recordings so much better :P

have a great day :)

Thursday, 3 December 2009

The numbers

Heylo

So I have found a Budget Site, http://www.the-numbers.com/about.php#research and I have asked for more specific information on the Budgeting of Avatar and 2012 if possible, if not I will ask for earlier films information if that is more acceptable to them and I might not even get a response because I am a student.

Heres hoping for some info on the % that the Audio side of films gets in the Budget.

have a great night

Proffesional Practice Proposal

Heylo

Ive just about rewritten the Main arguement of the Research Proposal for PP, just adding some more references, nearly doubled since my initial hand in.

Had my meeting with Colin today aswell about the Dissertation Proposal and got some interesting feedback but likewsie I got feedback from other students on the Dissertation module previous and currently doing - seems we as artists have not all got the grasp on this style of writing.

So I continue trying to get the A I really want and was hoping to have it in sight by the end of last week, too many projects and work seems to be the prob and my inability to say no to creative expression work. It will be mine tho.

So got 6/7 days of work from now till next friday where I intened to take a break, got emergency stocks fo sugar, 2 new music CD's Mudvayne and Killswitch Engage which should be nice to hear them on decent monitors :D think ill buy a boat load more CD's and jsut blitz through the night on these essays.

have a great night

Wednesday, 2 December 2009

Redoing and rewriting

Heylo

redoing my proposal quickly before I have to divulge my other ptoject "intro" to another lecture later today and not too keen on 2 bits of bad news in a row about the key factors in my honours degree.

Aslo rewriting to scottish screen to ask about Film usage but otherwise I hold no hope for that sort of thing and will try to source it locally or on the web from a student or independant film maker on Vimeo or otherwise.

Also done some concept sketches again for my website, just letting out some itchy tendencies by sketching at this point I don't have time to do a revamped website at the moment.

have a great night

Turning point

Heylo

Got some bad news today as my initial proposal was way below the expected standard I had imagined, maybe I'm not that cut out to be a researcher? Regardless I'm going to try again in the hopes of the A I want and if not then its not meant to be.

I will restructure my proposal pretty much from scratch as it does need it since I got such a low mark.

Prototype creation and testing is halted all non important projects stopped, only ones i will keep doing is the masters game and signpost international, along with my part time job in hopes of salvaging my grade.

have a great night

Monday, 30 November 2009

Prototype 1 video

Heylo

Here is the first Prototype of the basic 33 second animation which Im testing does the amount of Sound effects change the narrative. Now I am not very good at choosing the right specific sounds to use in order to put across a good narrative with only a few sound effects so I just focused on one object, which was the skin.

I could have chosen the transformations like a sound for coming out of the wall other than ripping like coming out of liquid perhaps or other wise but the point is there are many ways to take this.



Enjoy :)

have a great night

Prototype 01 done

Heylo

Did the first Protoype today only using sound effects on the skin ripping and stretching, will have a htink of what else I could put in to make it a feasably moderate animation, then work on making it a little over the top and hence completing my prototype creation and then onto testing :)

One gripe that happened was that the sounds werent as clear the first time I boucned it but realised I had left the high pass gate on - I use it to reduce laptop fan noise and outside upheaval :P

but fixed now - bumping the final bit down now and then we will see about putting it up here :)

have a great night

Sunday, 29 November 2009

So far so good

Heylo

Going well so far cutting up the audio got a nice juicy :P bit of audio for you to hear, this is for the humanoid stretching out of a wall and ripping of their skin :)

AUDIO CLIP enjoy :D

have a great night

Dry done

Heylo

Dry recordings done for the skin and stretching material sound effects done so far that I can think of, possibly look for other things to rip apart and to test once I get money :)

Will edit them tonight - all I hope but its a good amount so could be hear all night :P

Have a great night

got some visuals for you

Heylo

Me and my girlfriend have been sketchign lately and like the human body coming out of things stretchign skin, being part of life - check Origin 2008 artwork and so ive decided to have a background on my website :) here are the trace and trace with the original in the background :) not done just concept sketches of course

So heres stuff to look at and check out my site for audio :) geokda.co.uk

have a great day




Protoype

Heylo

after being unable to do anything after work yesterday and collapsing on the bed I didnt get to do the prototype recordings for the sound effects yesterday so will try tonight, also the artist has informed me they will be doing a more clearer version so i opted to have that sent to me aswell :)

Slowly working on the literature review, going to be a long few weeks pulling together all the information I have collected and read throught them all to get what I need - if anything.

Recently under a lot of work load and time management but will try to have regular updates daily if possible of the work done. now onto recording :)

have a great night

catching up

Heylo

Been ready tired from work lately however i have managed to track down a film student I gave music too last year, going to try and see if I can use one of his films :)

As for the prototype I could not get out of bed cause of my back and hence fell asleep in it :( the mics and sound effects kit is still set up ready to be recorded but I only have time to check emails before heading off to work again.

As for any other progress I have been writing up my research proposals litrerature review having done the intro and will hopefully get my feedback shortly on all my recent work. Then move onto Pre Production essay, which Ive written a methodology for it.

Hope you have a great Sunday

Friday, 27 November 2009

Film leg work

Heylo

Today at the Light Night Festival in Dundee I Colette and Odi did some filming :) we went round some of the events like the skate park, st pauls cathedral, the drum circle outside wellgate and lots of other things :) hectic night with all the running around trying to get footage of it all though.

But got some experience with a camera and at night with very bright lights aswell.

Its at the back of my mind to just make the film myself and have a basic narrative little or no vocals and just have basic foley possible music and then adapt the sound effects to it - however with little of 4 weeks left its not looking possible and around 6 other projects to do.

So got a lot to thing about and hope I will eventually get time to sit down and just do some more work ont he honours project beside writing.

have a great winter light night

Thursday, 26 November 2009

The prototype

Heylo

Just looking through the aquired animation it doesnt have a clear narrative and that worries me that it wont be a good test case then, its quite abstract.

So im getting another animation from the same artist but with some continuity about it :) still abstract but the story has a protagonist this time :D

Also before class today I drew up some scene sketches i had in head for a while, one of a flowing shot of the seatign area at the back of the overgate and try to build some narrative through some sound effects and also a drama scene in which a person is at the bedroom window lookign out and then sits on their bed and has a physical and mental contemplation period until they look ver to their keys on the bedside drawers.

so here are the (bad) sketches :P They help me get my ideas out even though Im an audio artist it helps to have visuals :) plus I like to mix the two arts.










have a great day

Tuesday, 24 November 2009

I had to laugh a little :)

Heylo

Say the Aberplay interview for nextleveldundee at Neon and realised there was 3 creative contents their I did audio for :P Ginork, the nextlevel showcase screen and the Aberplay music :D

I should spend some money on more audio equipment to broaden my range as I don't want to have a particular style that people will go, "oh yeah thats SGW". Need variety, diversity and innovation to pull my music/aduio across the media fields :) so if I get noticed that way, thats how i would like it, because Im diverse not because I have one style.

Oh and I dont put up all the music I make on the website to be clear :)

Have a great night :)

Tiny update

Heylo

Currently prepairing my methology paper, my research roposal, masters games students audio and magicode-games audio. Think ive finally got a decent starting line for the research proposal after reading some of last years - which might have been a problem from the get off not reading them enough.

Lots of spot effects, foley created through all the projects I have done ready for use in the film and Animation prototype - when I get it working with pro tools, some mbox issues at the moment.

However progressing nicely and looking forward to Fridays festival which I will be filming so check me out if you see some guys with cameras I am one :P

have a great night

pass the student

Howdy

seems as tho these companies know less about each other than I do, today I got a reply from UK Film Council, which do not have anything to do with film testing and have therefore given me other websites to look at - somehow Im not sure this is going to get a clear picture of how to screen test anytime soon.

so patience is running thin as I have a lot of work going on and cant afford to waste it with these declined responses from companies who should know , I think, a little bit more than they do.

have a great day

Monday, 23 November 2009

Here is something someone else has done :)

Howdy

HERE is a link to a movie trailer with the sounds all done by student, which is similar to what i would like to do. Its nothing special just showing something similar and also criticing it.

Voice overs are repeated for mulitple characters with same or even different voices sometimes, music matches fine, believability doesn't quite match up and could have emphisised a few narrative bits mroe with key sound effects :)

Have a great day

getting there - I hope

Howdy

Got redirected byt he UK screen Association to The UK Film Council
in which I have sent a similar email asking about tested film
screenign methods and how to get in touch with film makers and use
of there films :)

fingers crossed

Also doen some vocal recordigns for magicode-games today, always
fun :P hope to do some for trigger finger soon.

Have a great day

Sunday, 22 November 2009

Something similar to what Im researching

Howdy

How narratives are changed with visual and audio cues :) not specific to the amount on one particular scene but has a nice table for reference just like I would like to create.

HERE it is, theres a lot more in there I want to post but its just too much :P

Shifts in narrative point-of-view and time have several effects:

* delaying of information disclosure builds tension in an effort to manipulate the audience directly;

* empathy for characters shifts throughout the film with the shifts in point of view;

* power relations between characters change with the shifting of point of view, since story knowledge and interpretive power are so intimately related.

The techniques that are used within films by filmmakers can be seen as having a desired effect. This effect, though having intention can of course be interpreted in different ways from that intention. The table below draws out some techniques and their desired effects on the audience.

Technique ‘Effect’
Flashback,Flashforward,Present The information revealed in one time frame will alter the understanding that the audience has of another time frame, e.g. Saving Private Ryan, Citizen Caine

Repetition Information can be revealed by increasing the duration of a repeated incident or by changing the narrative point-of-view of the incident, e.g. Memento

Dream Dreams can be used to mislead the audience by making them believe that some events are actually taking place but in reality are only dreams e.g. Mulholland Drive, Jacob’s Ladder

Hallucinations Again, hallucinations can mislead the audience and situates them with the character in terms of their knowledge, e.g. A Beautiful Mind

Premonitions Premonitions set up expectations about what is to occur in the narrative, but these expectations can be subverted, e.g. Don’t Look Now

Voice-over Voice-over discrepancies can create humour or be used to show deceit between characters. Further they delimit the terms of narrative disclosure between the characters.

This
is what I want to create but with the variety of sounds used = narrative change, in relation to a particular event/scene in the film.

Im getting closer to finding case studies that are simialr to my own study :)

have a great day

how to get what answers i want

Howdy

Basically im wanting to ask a question to get the information that
will inform me of narrative change and atm i can only think of;

"what do you think was going on in this film?" or " what do you
thinkthe main characters motiv / reason for doing / stance on
... etc?"

which would show change in narative if the answers varied in the
other films :D its pretty general and wide enough to make the
viewer react and say exactly what they thought was going on in
the scenes in the film.

Also I need to think of a lead, Colin Cartiwright describes it
as the type of questionaire that "makes" the subject answer no
until they come across a question that they will likely say yes
to because they feel they have answered no for so many qestions
:) which might tie into the second question variety :D.

I need to avoid the question

"what do you think of this film?" which is too general and will
therefore get a basic answer - which was a result from my last
years test and I would have the results if Abertay wuld let me
have my research back :S

have a great day

SOS Forum

Howdy

been trying to get some help on the online communities and by
which I mean sound and film forums, most of which have not been
handy. This one albiet has mostly junk replies lead me to Vimeo
:) which was awesome to find out, the rest was conjuncture based
on first glance judgements and taking me for a lazy worker, which
anyone who knows me will laugh.

HERE is the SOS forum which I attempted to get help from, all I
asked was a point in the right direction and they flame me when I
say its study related.

The others have yet to yield anything.

have a great day - at least Im trying :)

Vimeo

Howdy

Signing up for a Vimeo which is a free hosting and sharing video
website, hopefully I can aquire a unique video to use for the
film tests that is relatively unseen in the Dundee Populace
in which I will be testing the film

which just makes me wonder if Dundee is bias in someway and maybe
I should plan for that saying that this is a Game / Media industry
heavy area and might be bias toward certain venacular and style?
hmm - need to contemplate that.

will hopefully get a corridor background ambient track down tonight
aswell as some more convincing gun shots and enemy footsteps as
Im not sure Trigger Finger are fully won over by my originals which
is fine :) more experience for me. Which I have been studyign for a
little while - Battlefield 2 :P very nice stuff, it is in pen spaced
zones but the engine can change the sounds to be as if they were
inside :)

anywho, have a great day

Friday, 20 November 2009

UK screen association

Heylo

Still on the hunt for testing methods on the films, so searched up UK
film associations, and got info@ukscreenassociation.co.uk :P close enough

and hence emailed them for advice :) fingers crossed this contact address
works this time.

have a great day

Walky Tests

Howdy

Working on a masters game with the Team Trigger Finger and so far got some background stuff spot effects etc which I cant show atm as its not finished however I can show the tests Im doing with the walky talky :P heard HERE

Enjoy

Have a good day

Thursday, 19 November 2009

Student Films

Howdy

Just showing what Im looking at in terms of quality though this one itself is more a documentary, but the qaulity is sufficient :)

look at it HERE if you wish

have a great day

Idea

Howdy

Ive heard that Whitespace solutions get involved in a lot of filming so I wonder If i could get my hands on some film / animation ? as I did with the whitespace advert :D

will look into that later on today :)

Have a great day

inetfilm.org

Howdy

Today Im looking into the methodology of how I am going to do the project but also looking for where I can Aquire a film, inetfilm.org has been my first successful interest.

Ive tried to send the editor an email asking if its possible to use one of the films or hopefully they will head me in the right direction of where I can use an independant film for the honours project :) Howver the email address bounced back a negative response so will keep looking and hopefully I will find a film / film scene to work with.

have a great day

methodology help

Howdy

Today Ive wrote a little about the methodology involved in my project and I got the help from of course the lectures but also this website HERE theres a lot to read so havent read all of the parts and hope to back them up by further studies :)

have a great day

microphone tests

Howdy

As I was recording the wachine machine for the masters game project, i decided to used my C606 shure microphone, standard vocal /warm mid frequency response mic, and my B5 small diaphram condensor mic.

And I got some nice distinctions, no one better than the other however they both picked up different noises and a 15 sec clip can be heard HERE for B5 and HERE for C606

enjoy

have a great day

Tuesday, 17 November 2009

Woops

Howdy

Just realised I should be learning all the stuff i had planned to do in january as the star of my project - I should do that now ! :o damn, lost in translation there possibly due to the very confusing lectures?

But not too worry they can stay in the plan as the research for the Disertation > further reading into case studies and literature etc :)

But this means my very busy schedule is absolutely going to be packed - Documentary / Masters Games Audio / Honours Games Audio / Magicode Games / Honours project Tests / Other Documentarys and anything else that comes my way plus work

So I will need to be careful about where I place my time and not to overstretch myself in order for self improvement - although a PA would sort me right out ;)

Working on Masters Game Audio ATM :)

Have a great day

Monday, 16 November 2009

Layering +

Howdy

Worked on my bus reactor a little adding more too it :) hope to get more sound effects to really bring it too life soon - fingers crossed.

hope to have more to show soon

have a great day

Sound Effects

Howdy

Firstly I have been looking at my literary review and not been able to read through it all, been very busy with other projects, work etc :) however

I have been testing the layering techniques inspired from films like Alien, and games and created a few blood gouging sword attacks for magicode-games which were liked so far, (tick positive feedback box)

Also today I got my hands on the Whitespace advert which I plan to put some sound effects too, to change the narrative :D just 10-20 seconds should do - as well as the animation symposium.

However I have opted into the Masters game audio design program and will be on route shortly to do one or more teams audio in 2 weeks or less - this will be tough with other coursework needing to be done at a steady rate (and not left to the last minute which i detest - undue stress) but I will work on it and gain valuable experience from it :)

Al Pacino in Devils Advoacte " ...Underestimated from day one "

I can find some connection with that :)

Have a great day

Wednesday, 11 November 2009

Few things I might have missed

Howdy

In my schedule I think I may have missed out the bit of data that was ment to contain the time I would spend doing the dissertation and also other projects - it completely slipped my mind and now its too late as its handed in already :(

I think I should have a better organised notebook at this year its not been as organised as I would have liked so that would be the first issue to solve in regards to making sure Ive done everything mentioned in the classes, lesson learned.

have a great day :)

Print outs

Howdy

Getting the Project Proposal printed out and handing in today along with tree diagram and digital copies of the work :)

Soon after I hope to dive into some more literary review work to firm up my case and to get any relavent studies on my side or opposed so im not pro one way or the other.

Hoping it goes well just not having much luck finding the material on my own.

Hope you have a great day

Tuesday, 10 November 2009

Qualitative Research

Howdy

I now know that I will be doing Qualitative Research :) taking in words and reactions instead of numbers and representing them in appropriate ways :)

Also Found out today something I had completely missed; it matters in which order I show the films. So I might show 1,2,3 to one person then 2,1,3 to another etc, so it will take longer than one day I think to get all the different people at different times. We also covered questions today and I have some experience in that so not too worry too much on that area.

But lesson learned :D

Have a great day

Equipment Buy in

Howdy

Today I recieved my Behringer MS40 stereo pair studio monitors :D and testing them out now even tho my laptop has some dodgey connections its turning out to be a good purchase cause Im finding weak parts in my songs I never heard off the headphoens of laptop speakers so really this is challenging the method of if you can make it sound good on rubbish is better than making it ok on good monitors.

But
the experience on the low quality laptop speakers should help me out a lot :) as Im now noticing my music has to be turned up more to be heard and some notes arent being as 'clear' as I intentionally ment them to be, the volume doesnt bother me as Im not a fan of full on compression to the max and ramp up everything to 0. the EQ of the notes I want more clear tho is of interest to me :D

So atm testing the monitors on American McGee's Alice and then a Movie and Anime :)

Thats all for now

Have a great day

Monday, 9 November 2009

Questionaire methods

Howdy

Just went to the Honours Student Support Session and learned about SPSS :) a program for statistics and information hadling so that is one method I could search into and would be considered a skill I will need to learn to use.

Also I can see Jim Kelly the student support lecturer who was there today is available for session booking on any help :) which I think I might on some points:

1. Questionaires construction help
2. Help with Litrature review forming - already know of the Triangle which helped a lot :)
3. SPSS the program for visually representing information and stats :) exactly what I wanted to do with one of the Tasks in my Tree Diagram
4. Formulation of Disseration sections like Results and Discussion section - done this before with my last project but will be good to get it for a reminder.

Also found out I have to make the Waiver myself and I should probably put it at the top of the questionaire instead of a separate sheet :D saving paper, saving the planet.

So yeah all good for that 20 min feedback session, worth going along to sort out the queries I had :) and 3rd year crit went good, gave feedback got some ideas churning and discussed theories and applications of audio :)

Also another Track - Hamid has suggested I make a title screen music track for Ginork- Gladly :D can't say no and I want the game to be as good as possible, he also mentioned the rotating tracks which I think will be fantastic as the music track thats in now gets on your nerves a little, some rotation would be fab.

Thats all for today

Have a great day

Saturday, 7 November 2009

Symposium Animation

Howdy

Just showing my time line notes created for imagining the sound effects which will be used for Symposium.

(in seconds) | (notes)


0-4 | square shape breaks outwards in pieces that are like construction pieces


4-5 | the camera angles goes under the parts which forms long shaft shapes


5-7 | the parts fly upwards


7-8 | camera angle change again


8-16 | parts zoom towards the screen, wavey circlular blob appears


16-19 | blob goes to the left


19-22 | centres and jiggles


22-23 | shapes form in the blob


23-25 | shapes turn into the continents of the world, the blob becomes earth


25-29 | earth rotates in the correct motion


29-30 | zoom into one particular island


30-32 | zoom into the continent now just a shape


32-33 | the shafts are inside the shape and zoom towards the screen


33-45 | shapes come out of the white background taking black siluettes out


45-47 | black goes to white circle the to black dot


47-49 | camera zooms out, the dot turns into an outline of a face


49-50 | outline of face is comlplete


50-52 | face is surrounded by black


52-58 | face ages and becomes a skull


58-62 | end is still shot of last frame, the skull in darkness



Right, so thats what I will be working with to create sound effects as well of course as the animation this is just to shrink a linear art form into a basic still piece of information :)

I have a few ideas of basic effects to use and I will try to bring in some of my own metaphor or otherwise meanings into play - obviously with the consent of the artist :)

have a great day

Friday, 6 November 2009

Sound Layering

Howdy

Recorded some sounds today for Magicode-games :) and used a layering technique to get a MGS esk death as thats the style of game, but with ninjas! what I did was layer 4 sounds together at first that I recorded in Pro Tools;

a swish
a hit
an unsheath blade
a blade hit

and put them together :) sounded nice, edited in audacity

so then a used 5 others in separate channels to get a delay effect, I did it this way as I wanted more control over each individual repetition.

so made 3 HERE and HERE and HERE :)

So yeah posted to Maciej and hope it gets a thumbs up

have a great day

Thursday, 5 November 2009

More on sound effects

Howdy

Going to attempt a case study soon with the animation I got from Sara Jozavi Torkmorad and see If I can create a version with competant sound effect design and implementation :)

look forward to it soon :P

have a great 5th of november :)

Small action plan

Howdy

Been watching a lot of movies, a few documentarys and playing some games to get a subconscious feel of what contemporary sound is like as the list is quite extensive I wont list everything here but a few are

*Alien
*American Beauty
*Apocalypse Now
*Daywatch
*Ginger snaps
*I love you man
*Irreversible
*Objectified Documentary
*Paprika
*Mesrine: Public enemie number 1
*Samurai Jack animated series (all)
*Stalker (book, movie and games :P)
*True Colours
*UP 3D


etc

- Ive also watched a few mid 1900's movies like Scars of Dracula (1970) Harvey (1950) Fantasia (1940) Gulivers travells (1939) and touched a little on MIDI game music as I like to work around a lot of media before using the knowledge for a single aim :)

So the plan is too Find the right Film short now this could take a while so I plan too look very soon, I have a few leads, my girlfriend who is a sculpture who also does animations, the BBC archive, students at Abertay and or Staff at Abertay, failing that I can see if Taking a few minutes from a DVD I have is fine or sourcing it somewhere else.

Now beside that the film will totally dictate which sounds obviously I will be using so thats very open at the moment until I refine it jsut a little more, I will use the combined knowledge of my research to determine cues for each sound, score if possible, voice overs etc and any artisitc style to be used within.

I have planned what equipment and software I will use and have tested putting music only to an animation From Sara Jozavi Torkmorad from ECA using protools which worked fine you can see it HERE

I also earlier put up a test recording of ambience to remix and layer - like many sound effects are made by this technique - and creatd a wierd mechanical sound from the bus mainly. Bus engine sounds are fantastic :P this is the relink HERE for original track and HERE for remix

What I intend to do is do some more mixes from different sound sources and using the layering technique of analysing the noises source from a video ive long forgotten the name of but they depicted all the sounds in a punch to someones face ie.

scenario:

attacker punches victim in face,

attackers knuckles would creak slightly as would his arm bones which would move his arm and therfore clothes on it.

victim would have had hand impact his face so you dont get a sound for just the skin impact you need all the layers as if the fist was hitting each one and then "layer" them together. This creates an effective sound effect methodology used in the industry this specific example was in a game but thats luckily where sound can lapse with film.

So more next time :)

have a great day

Guide on making sound effects

Howdy

Some peopel have kindly listed how to make certain sound effects which I will take into consideration and possibly attempt if I have time :) - I have tried a few of them before for the NextLevelDundee game and Magicode-games ones. The link HERE

Have a great day

Wednesday, 4 November 2009

Midi music :D

Howdy

Heres a link to some renditions of some classic games tunes :) HERE always nice to see the visual behind it so gives composers a look at where all those sounds come from - still a puzzle but it helps :)

Fav so far is the megaman one :) (1:03 onwards :P to jump straight in - but its all good listen to them all :D) kind of inspiration for which i came up with the Aberplay theme tune trial which you can hear HERE

Have a great day

Monday, 2 November 2009

Musical stairs :)

Howdy

Heres a Link from an Online Piano Teacher I Follows Blog about musical stairs :D

Here have a look HERE :) what can you do to make the enviroment more fun ?

In fact Im looking at all their stuff now like the very deep bin :P have a look the guys are Thefuntheory.com :D

have a great day

Not all Audio

Howdy

Just poping up a few sketches I did to express soem creative desire :P

So started with basics - hands etc jsut drawing my left hand then onto like cartoon faces etc :) last one started as the shaft for the "arm" then turned into that :S enjoy

Have a great day








Work pace is sinking in

Howdy

Jamming in the keyboard atm on my proposal 4 parts done and references building up - not so bad once you get going.

Watched Daywatch today got some nice film shots and some nice use of sound like when the ballbearings out in the open hit a building - sounds like a fire cracker :P but works I think - few cop outs tho like the creaky hinged door on that black truck when the bikes came out, a way over-used sound effect.

Listening to the Composer of the Film "The Descent" 2005 to broaden my audio intake :)

Composed 2 songs for neon festival and got a mindset for magicode-games now too which should hopefully all come together soon once I get my timetable solidified.

Also working on some sketches to put some creative thinking to use some hand sketches, eyes, noses, mouths and a few facial expressions coupled with a little creature drawing and a random looking thing that belongs in Devil May Cry.

have a great day

Friday, 30 October 2009

So far

Howdy

initial proposal doc is going well, draft tree diagram has been sent to Brian to see if he could look over it and im learning a lot atm and finding the new terms to be very interesting :) like External and Internal Sound Logic. :P

fantastic stuff if you would like to have a read check out Michel Chion´s book Audio Vision or check out Filmsound.org HERE

once the tree diagram is verified I can start planning the Objectives and Tasks to them input into my proposal :)

have a great day

Thursday, 29 October 2009

Docs

Howdy

Initial docs are being drafted up now for Proffesional Practice and Research methods and dissertation :)

Tree diagram version 1 complete also

Hopefully - time permitting - i will have at least one full draft document by this weekend

have a great day

Web reference

Howdy Just putting up a web reference for all to see that I will be using as it has some awesome citations on some genres of film.

HERE

Seems the best place to get good knowledge on Film sound effects is through the books and web articles from good sources rather than journals at the moment but I will keep trying of course.

Have a great day

wall-e

Howdy

Heres some inspirational and creative thinking shown in the design of the sound Wall-E film :)

videos can be found HERE at an interview blog :)

have a great day

Wednesday, 28 October 2009

Heylo

Howdy

Got a list of Movies that could have potential Interesting key audio aspects in it that allow me to build up a sort of chart that will detail the different aspects of audio used in different scenes like Eraserhead which I havent seen in a while - apocalypse now which i have seen and written notes on ( which was not given back to me at the end of the last year i was at Abertay so its gone now :| ) and a few others which I will detail.

Also I did not have the meeting yesterday for Magicode games but will have it today at 2:30, fingers crossed.

I should be starting soon hopefully to post up the official docs or info used in the docs for the universitys hand-ins - and much more hopefully as their hand-ins are guidelines but the projects go way beyond usually :P

have a great night :P

Few updates

Howdy

Time today was really scarce in allowing me to type up notes so I haven't yet but they are there for Honours Project and the Documentary (which I can talk about) and tonight I will be having my first meeting as Audio Designer for Magicode games :) a small independant student group which makes... games :P

Oh and also doing the NextlevelDundee showcase music :D - I can't help myself must do loads of Audio Projects!!!! :P

Catch you all soon

Have a great day

Tuesday, 27 October 2009

First Day filming

Howdy

Today was the first day filming got some nice notes all down which i wil post later on if i feel so inclinded to show progress :P and also watched a documentary to get some ideas today called Objectified at the DCA :) not bad for a day.

So with that said i've now got a few ideas of how we should film still shots with the documentarys agenda of showing consultation at the christmas festival and the process involed in getting there :)

Will soon look at specifically sound effects in Film as thats the area I want to look at assuming the online library will be nice to me and have some interesting articles to read on another day not today, and got a hankering to get an interview with possibly people at the DCA or someones whos involved to get their opinion.

Thats all for now :)

Have a great day

Monday, 26 October 2009

Working for SignPost International

Howdy

I probably should have mentioned this sooner but Abertay University was approached by Signpost International a Community help Group who want to make a Documentary - long story short Im helping :) and Tomorrow is the first day of shooting so It will be invaluable knowledge as Ive only made one scripted action film short Directed and Played by me :P and partially filmed and edited by.

So working with a Team the same size, 3, And I'm not sure If i can say much more about it right now, will need to ask :)

So yeah look out for the Video some time soon hope you enjoy :)

Have a great day

Another list of cool inventions

Howdy :)

Heres another link to another msn gallery (which has been shown before) that is focused on inventions to make the human body 'better' - which I always enjoy as you know if you read my blog :)

HERE

Here are some of the images incase you dont want to navigate away :P











The Argus II


The Argus II is a minuscule artificial eye that attaches to the retina via 60 electrodes. Stephen Rose, chief research officer at the Foundation Fighting Blindness, says it has “great potential for giving vision to people with the most advanced retinal disease.” With the second phase of human trials underway, expect production models this year.















Revolution


The soon-to-be-released Revolution is a dumbbell with a hi-tech difference: you can choose how heavy it is without the need to attach more weights. Spherical weights spin inside the dumbbell at different speeds. The faster they go, the more outward force is generated and the heavier it feels. You select the load you want, shown on the LCD display. Designer Sang-Hoon Lee told T3, “Many people don’t work out because of a lack of space and time, but because this is slim and light – once turned off – it allows busy people to exercise.”











i-Limb Hand


Developed in Scotland, the i-Limb Hand from Touch Bionics is literally a bionic hand, so the future has arrived. As things stand, you wouldn’t chop off a good hand just to get one, but as Ray Edwards, boss of the Limbless Association commented on his own i-LIMB: “It has given me such a boost, both physically and mentally. It has changed my life.”














HAL


Finally, if you can’t be doing with upgrading your body one bit at a time then the robot suit HAL (Hybrid Assistive Limb – not to be confused with the homicidal computer in 2001: A Space Odyssey) will do the job in a single, step-motored reboot.Japanese manufacturer Cyberdyne Inc (not to be confused with the homicidal computer company in The Terminator) plans to make 500 this year. HAL’s inventor Yoshiyuki Sankai reckons the suit can, “multiply human strength by a factor of two to ten”. It also makes you look like a gladiator from Tron.


Look nice don't they :)
Hopefully soon I will get to go to another ECA Art showing which always opens your mind when seeing fresh minds work on the materials and skills used by other artists than in your own media - sometimes both :P

Have a great day

Question edited

Howdy

This is what I am thinking of modifying it too

What bearing does the amount of sound effects in any scene in a film have on how that scene is interpreted?

So just mixed a round a little :P but Im still thinking of changing 'any scene' in a film to something more specific atm this isn't a terrible set back so soon I will go ahead and draft my first proposal with tasks objectives and then think about the exact aim again :)

Have a great day

Friday, 23 October 2009

Question formulation

Howdy

This is what I have at the moment:

Does the amount of sound effects in any scene in a film have any bearing on how that scene is interpreted?

I have somewhat left the animation idea on backburner as for the style i would like to use my audio in i believe it would need to be created as the style in films is only in short increments like predator / alien, or mousehunt = camera angles suggesting the view through the 'character's eyes.

Have a great day

Vocals mixing

Howdy

researching into singing vocals mixing at the moment then will move onto film, for music it seems the key points are

1----compressor tiny bit use sparngly

2----16K haaa air frequency - boost
high pass filter at 86hz
-250hz muddy freq experiment with this

3----compressor at 6k down to about -24db to avoid the hiss from 's' only when there is a peak at 6k

:) peachy - from Tutorial 1: Mixing Vocals in Pro Tools Series Part 1 on Youtube

Also its usually best for home recordings to use a nice warm dynamic mic like a Shure SM58, well I dont have 100 pounds to splash on a mic so got the much cheaper Shure C606 which has been tested and is sounding good so far - I might just need to get a portable vocal booth as im using a sheet of card atm which only cancels some background noise and reverb.

have a great day

The new song i was working on :)

Howdy

I managed to create a short loop based on the composing technique of Greg Edmonson who composed the soundtracks to Firefly :)

You may not recognise the similarity but its in one of his songs :P

you can hear it at my website song 11, or Here Hope you like it :)

Have a great day

Floating citys

Howdy

Loving the new innovation of these floating city designs :P all at

This Link

Heres some images if you dont want to navigate away :) All done by Architect Vincent Callebaut/Image © Philippe Steels.

have a great day

This is what inspires me in my audio creation :)











Thursday, 22 October 2009

learning from the masters

Howdy

Today im listening to Greg edmonson a composer for the series Firefly and from the song 'In my bunk' i am taking key points from the song and seeing if I can create a soothing melody in the same way :)

more update on that soon

have a good day

sound study

Howdy

Just to get some ideas going and trying new things I recorded some ambience outisde my flat a ew nights ago and now have converted one clip of that which had chattering a car a bus or two etc into what i call the bus reactor :P

original track > HERE
Bus reactor > HERE

Just to show you can get nearly anything from any sound.

Also some inspiration that hekps me is the sculpture and fine art students at ECA, edinburgh College of Art and one 3rd year group has a site which i built and they designed with soem hosted pictures and links to their blogs :)

Bru-d Website

And lastly for today my website where I put all my creative music up on but not sound effects as of yet as its a lot to get through and would put up a few if demanded :)

My Website

have a great day

Wednesday, 21 October 2009

Review

Howdy

ok putting up the generalised questions i have come up with and going to choose 2 to work on more and research into it.

Subject areas and ideas pertaining to them


Option 1

A study of how abstract sound effects can tell a different story from realistically represented sound effects and no sound effects in film.


Option 2

A study of how abstract voices are different at showing more than just emotion than normal voices in Animation context.


Option 3

The absence of sound, ie Samurai Jack – Few vocals and sound effects, usually focuses on either music vocals or sound effects at any one point than all together. Final Fantasy Dissidia – Dialogue boxes even have sound effects when used, everything as a sound effect and is always accompanied by music.

Proposal
What do fewer sound effects do for an Animation – maybe one reason is because Samurai Jack is a simple animation they wanted simple sound effects not to clog up the ambience and also having to sync them all up would be time consuming.


Option 4

How would the same amount of sound effects used in particular scenes in a film change the way a simple animation is perceived, ie fight scene.


Option 5

What would be the most effective way of using sound to portray voices in an animation without using language.


Option 6

Does a sparse use of audio make you focus on the opposite or more so on the other audio aspects in animation.

Option 7

Can visual design / art / coding techniques be used to:

1) Design effective Audio in a ‘media’
2) Create convincing character dialogue
3) Create effective spatialisation in audio aspects
4) Manipulate diagetic sound / non diagetic sound design
5) Design environmental sound design

Option 8

Perception of Sound – Manipulation of Sound source and image syncing

Are peoples fears of something in anyway imposed upon them by others around them their fears of the same thing? Like spiders for example

At a young age children are impressionable and in some cases I believe that others fear of something could enhance a disliking of instil a fear of such things solely because of others around you.

Assuming fear of something can be encouraged by those around you having the same fear – can sounds therefore encourage your fear or emotional response of a static image.

Can a sound accompaniment to static images change how you perceive certain things?

A series of paintings enhanced by audio accompaniment through headphones.

Ok and the winners are (after consultation)

Option 4 and 6 combined to create a study on the sounds (unsure which to specify at this stage) of a film short or film clip and see what the outcomes are if i changed the levels and or amount of sound effects used within.

Along with my earlier project proposal of the animation and the spider basing the theory of where the effective medium lies when mixing in for the affects of how a spider or otherwise hears sound.

:)

have a great day

Monday, 19 October 2009

Just a thought

hmm just a thought do you think peoples fear of something is anyway imposed upon them by others fears of the same thing? like spiders for example.

I dont like them but I think my early fears of them was possibly spawned by others fear of them possible reinforcing my dislike for them, well fears a strong word I spose and could be age aswell, the younger you are the more impressionable you get. Not going to say more scared at a younger age cause in some cases that isn't true and im only focusing on the part where others influence you.

Even in just a few cases I think this could be true, Could there be an Audio aspect to this I could explore? will hopefully find out soon :)

have a great day.

Friday, 16 October 2009

Wednesday, 14 October 2009

At the fork

Howdy,

Well here I am unsure as how to get a project idea out of my aimed interests; abstract use of sound and sound localisation/ spatialisation and unsure where to go.

I have thought of a few more ideas in which incorporate my recent findings such as:

An animation of a spider and 2 people talking the shots would rotate once every 3 secs ish for a 30 second animation betwen the moving spider on the wall behind the people > close shot, blurred and noise is 'abstractly portrayed as vibration but enough to understand that it is speach. Then switch to the shot of the 2 people talking in which the dialoge is undestandale and the spider a small dot on the wall slowly moving down it. The climax is one of the persons sqaushign the spider and the hook is the dialogue which would be intermittently changed byt he spiders perspective being heard by the listener and that would make for interesting line jumps which would confuse the listener.

So thats one idea put into action for a final product, but whats the question!

As a result of my inability to do so, so far i have tried looking at makign questions which are related like.

A study of how abstract use of sound effects can tell a different story from realisticly represented sounds/no sound effects or just foley.
(or something like that)

Also

A study of how abstract voices are different at showing more than just emotion and intent than normal voices in Animation context.

So these are a few of the lines I've been working on so far but now i turn to my sketh book to see if i can draw out an idea :P

catch you later and have a great day

Saturday, 10 October 2009

Critic of initial idea

Ok finally got some feedback on the Honours Project idea.

Basically I need to analyse in more detail specifically what i want to do and hence try to derive some output from it, but get the research area first albeit like throwing a dart in the dark to me, you never know if your going to hit something.

So im condensing the whole Webwinder idea and all its components of how a sound travels along a spider web, which parts of the hand are most sensitive, vibration controllers and installations and i'll just focus on abstract art use of sound and see if anything turns up in an article or journal - even though at this stage in the year I would have liked to have had my idea solidified :|

Anyways good news is I got made Co-Class Rep :) hopefully it will be an eye opener.

So abstract art and in terms of sound usage, hmm. My initial ideas were of an animation short, 30 seconds to a minute long using Flash and the shots would rotate between two people talking about random stuff and cut between that and a close up of a spider either through its eyes or just close and the shot would get blurry and the sound would 'sound' like vibrations and such. The shots would keep alternating, the peoples conversation would get cut up and not sound cohesive but in a humerous way because of the spider shots cutting some info out and the audio of them speaking would be incoherent. The spider would crawl along the wall, also seen in the peoples shot, until one of the persons squashed it.

Or something like that, but again thats coming up with an output before I have much input into the matter only using what i already researched for Webwinder.

So key things to shove to the front of my mind, Research question, Topic of interest and debatable discussion, Find a problem that needs addressed.

...fingers crossed

have a great day :P

Monday, 5 October 2009

Books for thought

Just getting some ground work done on the subject area while I know what it is I roughly want to do, better to try reading up somethign relavent now than not too.

So I dived into the library today to pick up an assortment of books but came out with a few substitutions.

# Noise Control - by Charles E. Wilson, based on Measurement, Analysis and Control of Sound and Vibration.

My choice to get to know the topic better and see different techniques and approaches used.


#Audio in Media - by Stanley R. A,ten, based on the generality of sound and sound design and sound production.

I wanted to get to know more about the intricacies of sound in general and how it might benefit my honours project


#Handbook of Pattern Recognition and Image Processing - Edited by Tzay Y. Young and King-Sun Fu, based on problem solving, statistics, pattern recognition and varying audio aspects like seismic acoustic waveform analysis and biological signal processing

Just the few chapters on audio sparker my curiosity but the book as a whole seems my cup o tea from the glance at its other chapters.

#The Fat Man on GAME AUDIO - by George Alistair Sanger, based on the writers experiences with game audio and how to apply well tried practices.

This is a book i've been wanting to read for a while and got today incase I happen to do the game version of Webwinder and hence gain more technical knowledge of game design.


#Spiders Scorpians Centipedes and Mites - by J.L.Cloudsley - Thompson, based on the creatures listed in the title.

Albeit a not very humble topic to study it is necessary for my overall understanding of the spider and thigns like it on how it 'hears' or senses otherwise and will be good to know other facts when it comes to making the game if doable.


#The World of Spiders - by W. S. Bristowe, based on solely spiders and all you would want to know biologically about them and their habits.

I wanted to get another opinion on the whole spiders issue and so got this book aswell to solidify my research on them.


Well thats that for now of course I might end up dropping the whole subject completely so I will have to get the info as quick and neatly as possible so It wont affect my flow to just drop a book or two.

Have a great day.

Thursday, 1 October 2009

Interview with Colin Cartwright

Howdy ho,

12:18 -12:43

ok Initial presentation of general ideas went well and I got a lot of good feedback in terms of what I could do for a research question in terms of either:

# Researching how exactly a spider locates a disturbance on a web by setting up a web system with 8 microphones and somehow documenting the variables of sound disturbances in different locations
# Effectively testing how humans would use this vibration sense, but only with 4 limbs basically seeing what variables would need to be determined for a human to have the same response and where overlaps happen.
# A game mechanic of using how a spider senses and effectively incorporating it into an emersive gameplay with various means.

So I am very glad I had the chat and Ive gotten some new avenues of research to consider and hopefully at the same time not get bogged down to much with the vastness of it for instance it doesnt have to be a spider it could be any other animal or just how a human locates sound effectivly. The list of possibilitys could go on and on and hopefully but pitch week I will have narrowed it down somewhat :P

So thank you Colin Cartwright

Initial thoughts and research behind Webwinder

removed

Saturday, 26 September 2009

How I intend to structure this project

Howdy,

Well as you can see there is a blog :P

but this wont be my only mechanic of relaying my work, i often favour an online diary because it merges two great ideas, both from 2 colleges that i went too.

One is an 8 question step of detailing how you did that day/week, which i now use in every project now (thanks Coatbridge College)

and the other is blogging, its so good for anyone to just jump on and see how your doing keeping nearly 100% up to date on whats going on inside the mind (thanks Edinburgh Telford College)

The other mechanics I will use is making a sturdy but mallable timetable, project plan, a S.W.O.T. analysis, researching how i will research, noting equipment and restrictions what can i learn and much more which will all pull together this Honours Project :)

the 8 question step is:

# What was your plan for this week?
# What did you actually do this week?
# If there are any differences between items 1 & 2, please explain why.
# What worked well this week?
# What did not work so well this week?
# What have you learned this week?
# Describe all the items that have been added to your portfolio this week?
# Do you have any other comments to make?

a S.W.O.T. analysis is


Strengths, Weaknesses, Oppertunities and Threats

Some things that inspire me

Howdy

just seen a gadgets in the 22nd century awards on an msn link and i am a fan of futurism and new concept design for technology so im going to post a few up here for you :)



"Water Catcher is a little robotic flying rain catcher and purifier; on rainy days, it flits out of a window, collects water and then pours you a drink.

Dreamed up by design student Penghao Shan.

It won second prize in the Design Lab 2009 contest."







"Toma Brundzaite designed Bifoliate to be a combined dishwasher and storage unit, so you might never have to unload the dishwasher again.

Her product concept has two compartments; while the dishes in one half are on display and ready for use, the dishes in the other half are being washed and dried.

When the dirty dishes are clean, the door swings across and Bifoliate gets to work washing the second set."






"We're told this concept design is a waterless washing machine that uses "negative ions to wash nano-coated clothes".

It even leaves your laundry with a fresh grass scent, says design student Zhenpeng Li."






"Designed by Nico Kläber, Moleculaire is "the food equipment equivalent of an espresso machine", according to Henrik Otto, senior vice president of design at Electrolux.

The product concept is a 3D molecular food printer that builds tasty snacks (or fancy nouvelle cuisine) up from scratch in three dimensions."







"Le Petit Prince is a robotic garden pod that could help humankind populate Mars one day, reckons design student Martin Miklica.

With a camera eye and a greenhouse on top, this robot could scuttle across Martian terrain looking for a good spot to set up a garden.

The Design Lab judges praised the designer for creating a robotic critter that would be "comforting in an unusual and hostile place like Mars"."



..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...-..._...


Now


I am an Audio student but this Visual reference is invaluable to thinking outside the box when it comes to new audio ideas, especially designs hot of the minds of students like myself, so, what I see in this is a way to use audio in a new way for 1 example im thinking of Enviromental Sound - is the name ive given it (not yet been able to find the exact meaning if there is one) which describes synthetic audio in the area we live in.

Ive been playing with the idea for some time now on more sound in our lives that help us in some way as opposed to pleasure like music - however far be it from me to suggest putting more music in our lives. What im getting at tho is more based on information relaying, either commercial or warning sort of way.

I started this idea with my first idea for the Honours Project 'To Provoke Curiosity' which is a project I wanted to do where I would have some sort of loudspeaker hooked up to a large colourful button in the main street, possibly signs saying touch me or dont touch I havent breached that far into it to know which would provoke humans more, and when the button was touched some sort of sound or noise would be played out of the loudspeaker which would do more than startle or amaze the toucher but provoke other to coem see too :).

So, Enviromental sound in my mind initially ie now is more of walking past a bill board and it announces whats on it, or an iron making a sound when its left on for too long in a certain position. Also could be a sequence of speakers along a corridor which a sound or voice is carried along the line given a sense of motion of information or just curious fun :) - anthign to put a smile on someones face which is worth it in the respect of reducing stress I suppose and making human interaction a lot more easier once your cheered up.

So this is one of my main ideas i'm playing around with atm, not sure if i can pull an honours project out of it as it requires funding which I can't do myself atm so ive been trying some other ideas :)


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'Changing the perception of sound and Webwinder'



This is an idea which I'm recently drawn to which is changing the way sounds and percieved and hence used in new media. Now the idea started when this game came out of an idea brainstorming session for making games called 'Webwinder' which essentially is a game where you play a spider and you make webs - the concept of this is still early and not sure if i should attempt it myself either making a "D puzzle or just fun to play game the game mechanics im not certain on for that one, or a 3d enviroment game where you need to make webs to catch objects etc.

So the idea of being a spider might not be appealing to some but it could help people overcome their fears of them by controlling one (the realistic level might have to be toned down as the sight of them would put people of the game) is how i think that might help. But the part im drivign towards in my Audio point is, how does a spider percieve sound?

the answer is they don't - they sense vibrations but do not convert them to 'sound' as humans and most other creatures do. so then the whole idea comes together and your thinking now hmm nice :P

So here could be an interesting honours project that could potentially make a game and ive kept it loose enough for other ideas to form as long as there is a vibration element that I can change how 'we' hear how a spider hears and relate that into a fun gaming experience. however its still possible to go down another route and show how we interpret sound ie in a short film and produce some way of re representing the audio aspects of it :)


Thanks for reading :)

Tuesday, 22 September 2009

First day

Howdy

Well its hard to call it a first day when you have 1 class and its just an overview, very brief overview, of that module in which I knew everything that was already said.

He went on about research and dissertation structure etc which I know already, so not a great first day at Uni, lets hope tuesday is more interesting

have a great day